Monthly Archives: June 2009

It is never just a game

I keep track of several roleplay PWs on various platforms. One of them is Arelith, an NWN1 world. I highly respect the team that built and maintains the world. Their world is a mod of a seven year old game … Continue reading

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Your world is ok, but you really need to turn it into a different game entirely…

If you have ever run a world, you’ve probably seen one of these threads.  Heck, if you have only ever played or even just visited a forum or two, you have seen it.  Someone starts a thread pointing out the … Continue reading

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The HSM (Heroes, not Serial Martyrs) Manifesto

(I’ve been thinking of refinements to the Heroes, not Serial Martyrs (HSM) concept and how to best present the concept in a single article. I promise afterwards to stop beating this dead horse for now and write about other topics) … Continue reading

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Death Systems Matter

I started to respond to Opinvu’s offhand comment to my post on HSM that “the focus shouldn’t be on what the death rules are, but what the environment offers in return”, but realized that it deserves its own post. It … Continue reading

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Heroes, not Serial Martyrs

Some time ago, I wrote a post on permadeath. That a lack of permadeath removes death (as well as the fear of death and death’s consequences) as a narrative device is not in dispute. The real problem is how to … Continue reading

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