Monthly Archives: July 2009

A Room with a View

I’ve been wondering lately about how to handle scope and scale in a PW. This is related to things like zoning and seamless worlds. Developers on the forums for various engines constantly ask for seamless worlds. Players also often ask … Continue reading

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Some interesting ideas on PW economies

Some interesting ideas on PW economies Chris (talin) Brown published an interesting concept for a PW economy that draws some inspiration from Sam Lewis’ GDC presentation on the subject. I’m not sure how it would work in practice as it … Continue reading

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Design Documents – Yes, you need them!

Hallsofvallhalla started a conversation on Friday questioning the value of design documents. I think he is mostly wrong and partially right. I’ll start with why I agree because that is easiest. Most design documents that I have seen are not … Continue reading

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How do people feel about meta-roleplaying?

Creating alternate player personas has a long history in roleplay environments and it does always stop at the character. Some players are open about their real world selves and are clear about the level of the roleplay. “Hi, I’m Bob … Continue reading

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Deep Physics – Moment of Inertia and Animation Profiles

In the last installment, we gave a high level overview of rotational energy, momentum and moments of inertia. None of these things are covered in modern “physics” engines. What we call physics engines would better be called “rigid body” engines. … Continue reading

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Deep Physics – Momentum, Moment and Rotation

In this installment of the deep physics series, we’ll continue turning animations into salad by looking at the rotational dynamics in animations. As a note of warning to the reader. I will try to explain some physics in a clear … Continue reading

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Roleplay Builds

Dana Massey of mmorpg.com wrote an inflammatory piece last week, essentially calling roleplayers on MMOs crybabies and drama queens. The following day, Sanya Weather, also of mmorpg.com and eating bees, wrote a more nuanced piece laying out the problems that … Continue reading

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