Monthly Archives: February 2010

Ad Hoc roleplay groups in the great desert

Jim Moreno just posted an article about forming ad hoc roleplay groups in WoW. He calls them roleplay troupes and contrasts them with guilds. The advice could fit any similar theme park world, or any any commercial AAA MMO environment … Continue reading

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Trope Cloud

I made a discovery a couple of weeks ago; one that endangered my work productivity for a couple of hours (don’t worry employer, I made it up and made my deadlines). There was a thread on the Amia forums about … Continue reading

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Breaking Combat Addiction – at least certain kinds of it

Flatfingers had a response to Brian Green’s question “Do you enjoy your favorite MMORPG more or less because of the changes that have been applied to it?” He answered: “Unhappily, my MMORPG experiences since EQ have led me to precisely … Continue reading

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Live Team Drift

Last week, Brian Green wrote about how individual worlds change over time, specifically using WoW and Meridian 59 as examples about how various rebalancing and bugfixes change the dynamics of the world (e.g. with ranged weapons in M59) and how … Continue reading

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Train to Fight, not Fight to Train

Let’s undertake a design exercise. Our constraint is that we are trying to come up with gameplay that does not rest on mass murder. Yes, I wrote “gameplay”. Even in hardcore RP worlds, you need gameplay if you don’t want … Continue reading

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More on Williams’ roleplayer survey

Raph Koster has a new piece on the Williams paper that I mentioned last week, where he hits on Williams’ points. One of the early commentators on the thread was asking about the relative RPer populations of EQ2 versus SWG, … Continue reading

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Interesting Paper – Behind the Avatar

Dmitri Williams of USC recently got his paper “Behind the Avatar: The Patterns, Practices and Functions of Role Playing in MMOs.” and linked to it from a Terra Nova post. It appears to build on Nick Yee’s earlier observations about … Continue reading

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