Category Archives: Uncategorized

A New Beginning

It’s about time that I dust this blog off and bring it back to life, but with a slightly different focus.  Previously, I was working on a 3D graphical roleplaying world.  I’d gotten my start in virtual worlds in the … Continue reading

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Real Players, IC aliases

My post last week on pseudonymity discussed some of the benefits to immersion that pseudonymity brings, as well as some of the problems for online communities that pseudonymity creates. How might we be able to have the best of both … Continue reading

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The cost of pseudonymity

Nearly every roleplay environment that I’ve ever seen is Pseudonymous; meaning that the players use pseudonyms and are essentially anonymous. Anonymity can be liberating. Some players regularly create alternate player accounts to avoid metagaming by other players. It is often … Continue reading

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Ad Hoc roleplay groups in the great desert

Jim Moreno just posted an article about forming ad hoc roleplay groups in WoW. He calls them roleplay troupes and contrasts them with guilds. The advice could fit any similar theme park world, or any any commercial AAA MMO environment … Continue reading

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Trope Cloud

I made a discovery a couple of weeks ago; one that endangered my work productivity for a couple of hours (don’t worry employer, I made it up and made my deadlines). There was a thread on the Amia forums about … Continue reading

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Breaking Combat Addiction – at least certain kinds of it

Flatfingers had a response to Brian Green’s question “Do you enjoy your favorite MMORPG more or less because of the changes that have been applied to it?” He answered: “Unhappily, my MMORPG experiences since EQ have led me to precisely … Continue reading

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Live Team Drift

Last week, Brian Green wrote about how individual worlds change over time, specifically using WoW and Meridian 59 as examples about how various rebalancing and bugfixes change the dynamics of the world (e.g. with ranged weapons in M59) and how … Continue reading

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