Tag Archives: Architecture

Names and Aliases – The Diagrams

Yesterday, I laid out a high leevel overview of a simplified way of tackling disguises and name aliases. Now following the flowchart in yesterday’s post, we’ll build up our Memotica diagram: 1 – The facial recognition part needs to be … Continue reading

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Names and Aliases

The forum poster topozan started a thread on the MMOPRGmaker.com the other day that made me think. The issue was about hard coded character names; the floaty names above characters’ heads that are nearly ubiquitous. This is often the source … Continue reading

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A Room with a View

I’ve been wondering lately about how to handle scope and scale in a PW. This is related to things like zoning and seamless worlds. Developers on the forums for various engines constantly ask for seamless worlds. Players also often ask … Continue reading

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Deep Physics – Moment of Inertia and Animation Profiles

In the last installment, we gave a high level overview of rotational energy, momentum and moments of inertia. None of these things are covered in modern “physics” engines. What we call physics engines would better be called “rigid body” engines. … Continue reading

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Roleplay Builds

Dana Massey of mmorpg.com wrote an inflammatory piece last week, essentially calling roleplayers on MMOs crybabies and drama queens. The following day, Sanya Weather, also of mmorpg.com and eating bees, wrote a more nuanced piece laying out the problems that … Continue reading

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Prepreproduction

There are certain things that I’ve done and that I’ve seen done that can contribute to a world imploding during development. As I’d mentioned in earlier installments of the Etilica postmortem and as Phil had also mentioned in the comments, … Continue reading

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These Elephants Don’t Dance

In my last post – the dancing elephants definition, I mentioned about how medieval European military architecture is unsuitable for use against war elephants and how its verbatim use in fantasy settings opens the door to breaking immersion. The conclusion … Continue reading

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