Tag Archives: consequences

Is it possible to not be evil?

PT made an interesting comment on my „On Playing Evil” post; one that deserves it’s own discussion: There’s also the VERY fantasy-centric idea that opposing evil by any means is inherently good. Literature and film are bloated with examples of … Continue reading

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Wipes and Avatar Capital

Planeshift – who’s Laanx server is one of the few roleplay centric worlds that is not a text MUD or NWN PW – is nearly ready to iterate to version 0.5. Last week, one of the developers, Xillix Queen of … Continue reading

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Postmortem: The Etilica Soulflash – Part II

Continued from part I – (I realized that I’d never finished the Etilica Soulflash story) When the soulflash went live on Etilica and the lore changes went into the documentation, along with a note on the forums detailing how death … Continue reading

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It is never just a game

I keep track of several roleplay PWs on various platforms. One of them is Arelith, an NWN1 world. I highly respect the team that built and maintains the world. Their world is a mod of a seven year old game … Continue reading

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Postmortem: Etilica’s Lag – Part I

Several former Etilica players have commented about the lag on that world. That is my fault and I learned a great deal from it. Allow me to explain. In part II, I’ll list what I would have done differently if … Continue reading

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Postmortem: The Etilica Soulflash – Part I

Since subject of death systems came up in the last post, I thought I’d elaborate on the death system used on the long defunct NWN persistent world Etilica. Etilica’s final death system came about in an accidental way. It originally … Continue reading

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The consequences of our world designs

There is a new post on Psychochild’s Blog that got me thinking. What about you? Have you done deep research for your games besides reading fantasy books or playing similar games? You might think that – at least in theory … Continue reading

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