Tag Archives: etilica

Design Documents – Yes, you need them!

Hallsofvallhalla started a conversation on Friday questioning the value of design documents. I think he is mostly wrong and partially right. I’ll start with why I agree because that is easiest. Most design documents that I have seen are not … Continue reading

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Postmortem: The Etilica Soulflash – Part II

Continued from part I – (I realized that I’d never finished the Etilica Soulflash story) When the soulflash went live on Etilica and the lore changes went into the documentation, along with a note on the forums detailing how death … Continue reading

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Portmortem: Etilica – Management Lessons

I took away some management lessons from Etilica. A world needs a “vision” that everyone on the team signs onto – That vision needs to include technical standards and accepted approaches to problems. In short, there needed to be a … Continue reading

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Postmortem: Etilica’s Lag – Part II

Since this is post two of the lag theme, I’ll catalog the things that I would have done differently as a live team dev. Later in the week I can delve into design and management lessons. I’ll try to keep … Continue reading

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Postmortem: Etilica’s Lag – Part I

Several former Etilica players have commented about the lag on that world. That is my fault and I learned a great deal from it. Allow me to explain. In part II, I’ll list what I would have done differently if … Continue reading

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Postmortem: The Etilica Soulflash – Part I

Since subject of death systems came up in the last post, I thought I’d elaborate on the death system used on the long defunct NWN persistent world Etilica. Etilica’s final death system came about in an accidental way. It originally … Continue reading

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