Tag Archives: Lightweight Rulesets

Train to Fight, not Fight to Train

Let’s undertake a design exercise. Our constraint is that we are trying to come up with gameplay that does not rest on mass murder. Yes, I wrote “gameplay”. Even in hardcore RP worlds, you need gameplay if you don’t want … Continue reading

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The Deep Physics – Intro

There was a recent change to Planeshift’s crafting system. It received criticism from a portion the playerbase, largely those players felt that it added too much realism at the expense of fun. This is a common complaint and it is … Continue reading

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Lightweight and Heavyweight Rulesets

Eric Heimburg recently wrote a very nice piece on how 4th edition D&D rules simultaneously reduce the value of loot and make it a part of the mundane mechanics. Brian Green picked up on this and took the angle of … Continue reading

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