Tag Archives: physics

Deep Physics – Moment of Inertia and Animation Profiles

In the last installment, we gave a high level overview of rotational energy, momentum and moments of inertia. None of these things are covered in modern “physics” engines. What we call physics engines would better be called “rigid body” engines. … Continue reading

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The Deep Physics – Intro

There was a recent change to Planeshift’s crafting system. It received criticism from a portion the playerbase, largely those players felt that it added too much realism at the expense of fun. This is a common complaint and it is … Continue reading

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Lightweight and Heavyweight Rulesets

Eric Heimburg recently wrote a very nice piece on how 4th edition D&D rules simultaneously reduce the value of loot and make it a part of the mundane mechanics. Brian Green picked up on this and took the angle of … Continue reading

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