Tag Archives: player generated content

Train to Fight, not Fight to Train

Let’s undertake a design exercise. Our constraint is that we are trying to come up with gameplay that does not rest on mass murder. Yes, I wrote “gameplay”. Even in hardcore RP worlds, you need gameplay if you don’t want … Continue reading

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Roleplay Builds

Dana Massey of mmorpg.com wrote an inflammatory piece last week, essentially calling roleplayers on MMOs crybabies and drama queens. The following day, Sanya Weather, also of mmorpg.com and eating bees, wrote a more nuanced piece laying out the problems that … Continue reading

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Mob Mode Conversations

One approach to handling the mob mode greeting problem is to allow players access to a conversation editor and allow them to edit the canned conversations that their PC would engage in while in mob mode. Nobody will take the … Continue reading

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