Tag Archives: player populations

Real Players, IC aliases

My post last week on pseudonymity discussed some of the benefits to immersion that pseudonymity brings, as well as some of the problems for online communities that pseudonymity creates. How might we be able to have the best of both … Continue reading

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More on Williams’ roleplayer survey

Raph Koster has a new piece on the Williams paper that I mentioned last week, where he hits on Williams’ points. One of the early commentators on the thread was asking about the relative RPer populations of EQ2 versus SWG, … Continue reading

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Wipes and Avatar Capital

Planeshift – who’s Laanx server is one of the few roleplay centric worlds that is not a text MUD or NWN PW – is nearly ready to iterate to version 0.5. Last week, one of the developers, Xillix Queen of … Continue reading

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Roleplay Builds

Dana Massey of mmorpg.com wrote an inflammatory piece last week, essentially calling roleplayers on MMOs crybabies and drama queens. The following day, Sanya Weather, also of mmorpg.com and eating bees, wrote a more nuanced piece laying out the problems that … Continue reading

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A Definition for Successful Worlds

I’ve been pondering what a proper definition for a successful roleplay world would be. Generally speaking, hardcore, high immersion, enforced rp is the jazz, or perhaps better yet classical music, of persistent worlds. It will never have the market of … Continue reading

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Metagaming and Levels

A thread on the forums of an NWN1 PW reminded me of another of the evils of levels. They force metagaming in supposedly immersive roleplay environments. Let’s take the humble gate guard and his role in the world. He is … Continue reading

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Role Playing and Ill Mental Health

There was an article on Ars Tenchnia the other day regarding a colloquium given by Dmitri Williams of USC using data provided by SoE on its Everquest 2 servers. Buried about two thirds of the way down was the following … Continue reading

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